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from:http://www.g-r-e-e-d.com/GREED.htmgame details: http://www.g-r-e-e-d.com/Nuts%20Game.htmNutsFor readers thinking these themes overwrought, I'll describe a small game in which you can watch greed in the person sitting next to you. Three people sit around a kitchen bowl. You, the fourth person, with a timer, start off placing ten small items in the bowl - quarters, dollar bills, or nuts. Tell the three players the goal is for each of them to get as many items as they can. Tell them one other thing before they start: every ten seconds (you have your watch ready) you will look in the bowl, and double the number of items remaining there, by replenishing from an outside source ( a separate pile of quarters on the side). In the original Nuts Game, I used hardware nuts, and the players were college students. You would think the players would figure out that if they all waited, and didn't take anything out of the bowl for a while, then the contents of the bowl would soon get very big, automatically doubling every ten seconds. Eventually they could each divide up a pot that had grown large. But in fact, sixty percent of these groups never make it to the first 10-second replenishment cycle. They each grabbed all they could as soon as they could, leaving nothing in the bowl to be doubled, and each player wound up with none or a few items. This can be an energetic game. I've seen the bowl knocked to the floor and I've seen broken fingernails in the greedy melee. In the original game, players are not allowed to talk. Even when they are allowed to talk, not all groups collaboratively work out a patient, conserve-as-you-go playing style, necessary for eventual big scores. They don't trust each other.This makes a good classroom demonstration of what greed can do. Actually mathematicians have designed a variety of these games, microcosms of the free economic process (69). Behind them all is a problem always nagging at Adam Smith economics. In the short run, what is good for the individual is bad for the group. The game is a microcosm of a community sharing a slowly regenerating resource (clean water, timber, whales) and individual greed can actually destroy the common good. The game involves two opposing rationalities: what is rational for the individual vs. what is rational for the group. And the resolution has less to do with reason than building a shared morality.footnotes:69. More recent experimental work focuses on the effects of personal reputation among players: (1) C. Wedekind and M. Milinki, "Cooperation through image scoring in humans," Science, 2000, 288, 850-852, and (2) M.A. Nowak, K.M. Page, K. Sigmund, "Fairness versus reason in the Ultimate Game," Science, 2000, 289, 1173-1175.

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